Mobile TMS MVP Redesign
Reduced onboarding friction by 40% through mobile-first redesign
- Role
- Lead Product Designer
- Timeline
- Q2 2025 — 8 weeks
- Stack
- Figma · React · Storybook
Challenge
- Mobile parity gap vs. desktop
- Drivers abandoning onboarding mid-flow
Solution
- Native-feel flows
- Progressive disclosure of advanced options
Impact
Net promoter score lift
Gallery
Process Insight
Across this kind of work, the process starts with mapping the operational reality on the ground — how dispatchers, planners, and drivers actually move through their day, not how the org chart says they should. Early research favors shadowing and screen-recorded think-alouds over structured interviews alone, because the gap between what people report doing and what they actually do is often where the real friction lives.
From there, the discipline is ruthless scoping: identifying the smallest change that removes the most friction, rather than the most comprehensive redesign that looks impressive in a deck. Prototypes get tested in low-fidelity first — sometimes as annotated screenshots or clickable flows — so the cost of being wrong stays low. Feedback loops with engineering start early, not as a handoff at the end, because feasibility constraints shape good design decisions rather than limiting them.
Metrics matter, but only the ones a user would recognize as real: time-on-task, error rate, and support-ticket volume tend to be more honest than proxy metrics chosen after the fact. Shipping is treated as the start of the feedback loop, not the finish line — a short post-launch observation window is built into the plan from day one, so the design keeps responding to how the tool is actually used once it is live.